#include "Auger.h"
#include "StaticData.h"

Auger::Auger(void)
{
    positionX = 15;
    positionY = 20;
    px = 0;
    py = 0;
    rectWidth = 50;
    rectHeight = 220;
    imageName = STATIC_DATA_STRING("auger_image");
}

Auger::~Auger(void)
{
}

Tool* Auger::spriteWithTexture(CCTexture2D* aTexture)
{
    Auger* auger = new Auger();
    auger->initWithTexture( aTexture );
    auger->autorelease();
    
    return auger;
}


//BaseBadPoint::HOLE;